Oculus Touch: Hold Right Thumb Rest Vive Controller: Click Right Controller Appmenu Mouse Steering With the feature active, you can then steer the ship by moving the hand that you do not use for pointing.ĭefault Controls - Activate Gesture Steering: With the Vive Controller, activate gesture steering by clicking the APPMENU button on the right controller. With the Oculus Touch Controller, this functionality is activated by resting your thumb on the Right Thumb Rest. If using either the Oculus Touch Controller or the Vive Controller, it is possible to physically move a controller to change the attitude (change the Yaw, Pitch, and Roll) of your ship. Gestures (Oculus Touch or Vive Controller) To deactivate the Mouse VR Pointer, toggle the setting "Mouse VR Pointer" found under the Header "Mouse" in the Controls submenu of the Options menu. It is also possible to control the VR Pointer with the mouse. By default, when using the Vive Controller, menus can only be manipulated using the pointer. Which controller (right or left) controls the pointer can be changed in the Controls menu. With the Vive Controller, the pointer is always active. You can use either index finger to activate the pointer. With the Oculus Touch Controller, the pointer is activated by pointing with your index finger. If using the Vive Controller or the Oculus Touch Controller, there is a pointer which acts like a mouse cursor which can be used to select objects or menu items. The VR Pointer (Vive Controller, Oculus Touch, or Mouse) If you have the Oculus Touch Controller and/or the Vive Controller installed on a system along with their requisite Virtual Reality headsets, there will be separate General Controls, Platform Movement, and Menu Navigation submenus for the different controllers. Major Differences Between Various Controllers However, if this were remapped to pick things up while walking on platforms, the strafe function would not be overwritten since you cannot walk on platforms and strafe your ship up at the same time. If this were remapped to turn the ship upwards, pressing the key will no longer strafe the ship upwards. However, the same key can be set to different functions in different contexts.īy default, the keyboard key 'W' is set to strafe your ship up when flying the ship. If a key is already set to a function in a given context, setting that key to some other function in the same context will replace the existing function. These controls are remappable and are available in the General Controls submenu of the Controls menu. Some system controls such as accessing the Options Menu (ESC on the keyboard) or activating QuickSave will always do those actions regardless of which context is active. This is discussed in more detail in the Major Differences Between Various Controllers section below. As with most controls, however, it is possible to map these to buttons on the Vive Controller. Please note that, by default, if using the Vive Controller, it is only possible to manipulate menus using the pointer. These controls are remappable and are available in the Menu Navigation submenu of the Controls menu. If, while in one of the above two contexts, you access a menu, controls apply to the manipulation of that menu. These controls are remappable and are available in the Platform Movement submenu of the Controls menu. If you are walking around on a station or a ship, controls apply to the movement of your character. If you are in the cockpit of the Skunk, with no other menus open, controls apply to the ship itself, controlling the attitude and movement of your ship. Which context it applies to changes dynamically depending on what you are doing at any given moment. Because of this, most controls are always only applied to one of three contexts. X Rebirth VR Edition is a very complex game with multiple simultaneously active systems, all acting in concert.
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